Assassins Creed Odyssey the Fate of Atlantis Review

Assassin'southward Creed Odyssey's Fate of Atlantis expansion provides an appropriately epic finale

Wave farewell.

If I had ane criticism of Assassin's Creed Odyssey - a game which, eight months on, I still play most evenings - information technology'south that Ubisoft'southward incredible efforts to arrive an RPG worth returning to tin sometimes make it the manner of providing a final, definitive ending. Odyssey had a prepare of three finales - one for each of its three intertwining storylines - but each refused to close the volume fully.

Only why would they? Hither I am, however playing now, sometimes just for a daily mission, other times to flake abroad at the latest side-quest Kassandra has stumbled into. Odyssey is so vast, I'yard still finding things to exercise from the base of operations game alongside the wealth of stuff Ubisoft has been busy building in since launch: weekly quests to win and cosmetics to unlock, new bosses, entire questlines. And that's before you go into the stuff you actually need to cough up for - Odyssey's flavor pass content.

Legacy of the First Bract, Odyssey's outset season pass story arc, ended upwardly a mostly-enjoyable diversion aimed at fans who didn't mind it meandering away from what was stated on the tin (its promised storyline centring on the origins of the series' iconic Hidden Bract weapon was left largely in the groundwork in favour of a somewhat clumsily-handled link to the hero bloodline featured in other games).

Odyssey'due south second and meatier season laissez passer arc The Fate of Atlantis, on the other paw, is something far more special. It provides - finally - a plumbing fixtures determination to Odyssey's overall tale via a hugely ambitious narrative told over a grand series of settings. Its story fills in much of Kassandra's fate as Atlantis' Keeper, glimpsed very briefly in the main game if you consummate all of its mythological questlines, and it lets you spend more time every bit modern twenty-four hours protagonist Layla Hassan, who barely featured in Odyssey's 100-60 minutes gameplay at all. For long-time fans, Atlantis also delves generously into the franchise'due south sci-fi backstory for some surprising returns and revelations. Information technology'south here, finally, we get a sense of closure the main game was clearly property off on until now - and when all is said and done, at that place's a feeling similar to that at the finish of Assassin'southward Creed 3: that a significant chapter of the whole franchise'south storyline has now passed.

Each episode of Atlantis takes place in its own unique region prepare apart from the primary Odyssey map. The 3-episode serial - whose last slice launches this week - begins in Elysium, a sort-of heaven for those chosen by the Greek gods. It's a setting perfect for what Odyssey wants to achieve with this arc, which dives headfirst into the plans and machinations of the Isu, the serial' mysterious forerunner race. Odyssey has gently retconned the Isu into a group which could, at times, co-exist peacefully with humanity. In that location were suggestions of this earlier in the series, but the lingering impression of Those Who Came Before has been coloured from the off by AC2'southward early vision of a pre-Biblical Adam and Eve escaping the nefarious Isu'due south clutches, and the long-running plot thread of Juno trying to break gratis into the present 24-hour interval.

Elysium, instead, showcases a glorious simulation of an afterlife where Greek heroes mingle with chivalrous Isu rulers in as close to a version of its Isu past as Assassinator's Creed may ever provide. Only is it all as benevolent as it seems? Harking dorsum to that Adam and Eve thought, things are not well in this new Greek Eden - and Kassandra must team upward with various human and Isu characters to ensure balance is restored. It'southward an episode which sets the scene for the remainder of the story - placing Kassandra back into some of Odyssey'due south more than-familiar types of location with new sci-fi twists, and up against punishing enemies which will challenge even top-level players. This is Odyssey's Taken King expansion, and the Isu enemies are its enjoyably souped upwards opponents.

Atlantis' 2nd episode takes place in Hades - a setting that needs little introduction. Information technology's a depressing and moody backdrop to a darker second chapter whose strengths prevarication in the render of several characters from Odyssey'south main "family" storyline, and which features some of the toughest boss fights of any Assassin'southward Creed title. Just it'southward in the quieter moments with familiar faces (whose presence in Hades is a rather big clue to their fates in the main game) that the episode excels - in a little more time spent with both baddies and goodies taken before their time. 1 character in particular was someone I longed for more than resolution with in Odyssey - entirely by blueprint, I suspect, since their death took me completely by surprise. Here, at last, I felt like my Kassandra could permit that character rest.

Trident tested.

Finally, the storyline'southward third episode arrives in Atlantis itself. This is not the underwater Atlantis you might expect, merely a shining city of otherworldly stone yet to exist bandage below the waves. Afterward triumphing in Elysium and surviving Hades, Kassandra arrives in Atlantis as a hero of renown, even to the Isu - and information technology'due south here the game'southward choice-based gameplay finds a natural habitation with you finally able to act as an overseer of the realm. You're able to cast judgment on warring Isu and human rebels, determine the fate of new Isu engineering projects, and brush paths with several Isu items and characters which fans of the series will be very excited to come across return.

Since AC2, fans have wanted a game set up in Isu times, to walk amongst this race rather than wait a whole game to encounter them in a cutscene. As 1 of those fans, it is an amazing moment to see this laid out before me, and in such rich scope. Each of the 3 Atlantis episodes has around 10 hours of stuff to come across, with a like mix of activities to the primary game. But the expansion flavours these far more generously with a new, super-powered set of abilities and doles out skilltree points in abundance to enable plenty of experimentation. There's likewise several sets of new armour to customise your look and build further, and information technology is all laid out against a backdrop unlike annihilation else in the entire Assassin's Creed series - more diverse and dramatic fifty-fifty than Origins' similar afterlife-set Curse of the Pharaohs DLC.

I'yard 200 hours into Assassin's Creed Odyssey now. Dorsum in proper Greece, not an Isu in sight, there are still whole islands I've nonetheless to land on. But I like knowing in that location's a concluding chapter to this saga, even if I still don't quite want to reach it. Like Ubisoft, I'm keen Odyssey lasts but a niggling bit longer.

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Source: https://www.eurogamer.net/fate-of-atlantis-provides-an-appropriately-epic-conclusion-to-assassins-creed-odyssey

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